The Alliance tab groups every automation that touches your alliance: helping members, donating, claiming alliance-wide rewards, the three big alliance events (Mine War, Alliance Championship, Viking Vengeance), the Alliance Shop, rally auto-join, Mercenary spawning, and Bear Trap. It's the longest tab in Settings, organized as a stack of collapsible sections in the order covered below.
Every screenshot below shows one account's current configuration, not the defaults. Each option's actual default is listed in its table.
Alliance

The first block on the tab — everyday alliance courtesy tasks: helping members, donating to alliance science, and sending troops to help build alliance structures.
| Option | What it does | Default |
|---|---|---|
| Auto Help | Answers other members' help requests (construction, research, healing, etc.) with a single tap, the way you would from the alliance help bell. | On |
| Collect Alliance Chest | Claims the alliance chest reward once it's ready. | On |
| Auto Donate | Donates to alliance science/technology when a donation slot is available. | On |
| Use bag resources | Lets Auto Donate open backpack resource bags to cover a shortfall before donating. While off, a donation is skipped whenever you don't already have the resources on hand. | Off |
| Auto Send Troops to Build Alliance Buildings | Sends troops to help construct the alliance hall/flag when construction is available. Troops return automatically once the construction finishes. | On |
Alliance Development

Claims the alliance's periodic contribution-tier rewards — nothing here spends resources or commits troops.
| Option | What it does | Default |
|---|---|---|
| Claim Alliance Dev Daily | Auto-claims the daily Alliance Development contribution reward. | On |
| Claim Alliance Dev Weekly | Auto-claims the weekly Alliance Development contribution reward. | On |
Alliance Championship

Enrolls a formation in the Alliance Championship (Alliance Showdown) event.
| Option | What it does | Default |
|---|---|---|
| Auto-enroll in Alliance Championship | Master switch. While the enrollment window is open, the bot keeps re-submitting your formation whenever a stronger one becomes available (heroes upgraded, more troops) or you change the lane below — that re-submit behavior is not itself a toggle, it always happens while enrollment is on. | Off |
| Lane | Which of the three enrollment lanes to register on (left / center / right). | Left |
| Troop split (Infantry / Cavalry / Ranged) | Not absolute troop counts — a percentage split of your idle troop pool between the three types, and should add up to 100. The formation itself is led by your top 3 heroes by power, one per soldier type. | 33 / 33 / 34 |
Alliance Trap

Handles the Alliance Trap event's personal rewards — separate from the Bear Trap rally automation further down this page.
| Option | What it does | Default |
|---|---|---|
| Alliance Trap Rewards | Master switch for this section. Nothing below runs while it is off. | Off |
| Claim Trap Score Rewards | Auto-claims your personal score-tier rewards from the Alliance Trap event. | On |
| Auto-Reserve Trap | Auto-enables the in-game "reserve" toggle on the Alliance Trap on your behalf. | Off |
Mine War

Mine War commits marches into a live PvP battlefield (Eternity's Reach). Treat Auto Battle as the risky option here — it lets the bot dispatch your marches and use skills on its own during the fight.
| Option | What it does | Default |
|---|---|---|
| Enable Mine War Module | Master switch for the whole section. | Off |
| Auto Apply / Sign Up | Automatically signs up for the Mine War when registration opens. | On |
| Auto Claim Gather Rewards | Automatically claims the rewards from gathering on Mine War territory. | On |
| Auto Battle | Lets the in-battle AI auto-dispatch your marches and cast skills during the war, without you directing each move. Off by default — this is the option that actually risks troops in combat, so it needs an explicit opt-in. | Off |
Viking Vengeance

Automates defending against the Viking Vengeance (Black Knight monster siege) event by recalling home and reinforcing with heroes and troops.
| Option | What it does | Default |
|---|---|---|
| Enable Viking defense (auto-reinforce) | Master switch for the whole section. | Off |
| Heroes kept in city | How many of your top heroes stay home to defend, instead of being sent out on other marches, while this feature is on. | 3 |
| Recall buffer (seconds) | Safety margin added when timing a just-in-time recall of your own marches, so they land home before the attack rather than cutting it exactly to the second. | 30 |
| Max recall lead (seconds) | Caps how early a march can be recalled ahead of the incoming attack — the bot will never freeze a march more than this many seconds in advance. | 1800 (30 minutes) |
| Announce reinforcement in alliance chat | Posts a message in alliance chat when the bot sends a reinforcement march. Opt-in only. | Off |
The reinforcement march's troop composition is fixed at a 50 / 50 Infantry/Cavalry split with 0% Ranged — ranged troops are kept entirely at home, since archers are considered the strongest wall defenders for your own city's defense. Reinforcement marches are also led by heroes carrying a mass-buff skill (attack/damage/defense/HP) when available, falling back to raw power otherwise.
Alliance Shop

Auto-buys from the alliance shop's Daily and Weekly rotations using alliance coins.
| Option | What it does | Default |
|---|---|---|
| Enable Alliance Shop Auto-Buy | Master switch for the whole section. | Off |
| Daily Shop (resets daily) | Enables buying from the daily rotation. | On |
| Min discount (daily) | Minimum discount percentage required before the bot buys an item. 0 means it will buy at any price. |
0 |
| Max spend (daily) | Coin cap per run. 0 means unlimited. |
0 |
| Weekly Shop (resets weekly) | Enables buying from the weekly rotation. | On |
| Min discount (weekly) | Same as the daily version, applied to the weekly rotation. | 0 |
| Max spend (weekly) | Same as the daily version, applied to the weekly rotation. | 0 |
Item filter
Below the two shop toggles is a checklist of specific items, grouped as Speedups, VIP/Misc, Teleporters, and Other:
- Speedups: 5m Construction, 1h Construction, 5m Training, 1h Training, 5m Research, 1h Research, 5m Healing, 1h Healing
- VIP / Misc: 10 VIP XP, 100 VIP XP, Gov Rename Card
- Teleporters: Random, Alliance, Territory, Advanced
- Other: Expedition, 2h Shield, 8h Shield, Quinn Shard
Important: this list is a whitelist, and it works backwards from what the checkboxes look like. With every box left unchecked (the default), the bot buys every qualifying item in the shop — an empty filter means no filter. Checking one or more boxes switches the bot to buying only the checked items and ignoring the rest. So an all-unchecked screenshot does not mean "buying nothing"; it means "buying everything that meets the discount/spend limits above."
Alliance Auto-Join

Joins alliance activity rallies (help rallies opened by other members for alliance events) — distinct from the Bear Trap-specific joining logic further down.
| Option | What it does | Default |
|---|---|---|
| Enable Auto-Join Rally | Master switch for the whole section. | Off |
| Join Faster | Proactively sends your own march to join an open activity rally instead of waiting for the in-game auto-join queue, which can lag or miss rallies entirely. | On |
| Skip rallies I can't reach in time | Skips a "Join Faster" join when your estimated march time to the rally leader's city is longer than the rally's remaining preparation window — avoids sending troops that would arrive after the rally has already departed. Only applies while Join Faster is on. | On |
| Troops: 1 Soldier / Full Formation | Chooses whether the bot's auto-join uses a single-soldier slot-filler or a full formation (server picks the soldiers) when it joins. | 1 Soldier |
| Reactivate before expiry (seconds) | The in-game auto-join toggle runs on an 8-hour window; this re-enables it automatically once only this many seconds remain in that window, so it never lapses. | 600 |
Mercenary

Handles the personal/alliance Mercenary event: marking monsters for help and spawning the alliance boss.
| Option | What it does | Default |
|---|---|---|
| Enable Mercenary Automation | Master switch for the whole section. Unlike most other sections on this page, this one is on by default. | On |
| Auto Call Help | Spends a Distress Signal item to mark a monster for alliance help when your own power is too low to solo it. | On |
| Auto Spawn Alliance Boss | Automatically spawns the alliance boss. | On |
| Auto Use Stamina Packs | Allows the bot to spend stamina packs from your backpack to cover spawn/solo/rally costs when you're out of stamina. | On |
| Minimum stamina packs to keep | Floor of stamina packs kept in the backpack — auto-use stops once you're down to this count, so a reserve is never touched. | 0 |
Bear Trap
The Bear Trap section automates the alliance Bear Hunt: joining rallies, optionally leading one, and donating Hunting Arrows to strengthen the trap.

Turning it on
| Option | What it does | Default |
|---|---|---|
| Enable Bear Trap Auto-Join | Master switch for the whole section. Nothing below runs while it is off. | Off |
| Join Trap 1 / Join Trap 2 | Which of the two traps the bot is allowed to join. | On |
| Join all open rallies | Joins every open rally it finds, instead of only the first one. | On |
| Auto-launch own rally (be the rally master) | Starts your own rally so others can join you, rather than only joining rallies started by alliance mates. | On |
Timing and volume
| Option | What it does | Default |
|---|---|---|
| Wait after rally created | Seconds to wait before joining a rally that has just been created. 0 joins as fast as possible, which is what you normally want — rally timers are short and a late join is a missed rally. Raise it only if you deliberately want to leave the early slots to someone else. |
0 |
| Max marches per trap | Caps how many marches you commit to one trap. 0 means no limit. |
0 |
Troops sent
| Option | What it does | Default |
|---|---|---|
| Fill march to capacity (top-up) | Fills each march up to its full capacity. Turn it off to send strictly the ratio you configured below, which can leave a march below capacity. | On |
| Max troops per march | Hard cap on the total troops in one march — useful when your alliance enforces a per-rally limit. 0 uses the full march capacity. |
0 |
The bot distinguishes the troops you send as a joiner from the troops you send as the rally master, so you can commit lightly to other people's rallies while leading with a real army. Both blocks work the same way:
- Minimal (1 troop — hero carries the damage) — sends a single soldier, just enough to occupy the slot; your hero does the work. Off by default.
- Infantry / Cavalry / Ranged count — these are a split ratio, not absolute amounts. The total is decided by the march capacity (and by the two options above); the percentages only decide how that total is divided between the three troop types, so they should add up to 100. Defaults: 33 / 33 / 34.
Hunting Arrows
Donating Hunting Arrows raises the trap's damage tier for the whole alliance.
| Option | What it does | Default |
|---|---|---|
| Auto-donate Hunting Arrows to strengthen the trap | Enables the donation. | On |
| Arrows per donation | How many arrows go in per batch. 100 is one full tier jump. |
100 |
| Keep arrows in reserve | The bot never spends below this stock, so you can keep arrows for later traps. 0 donates freely. |
0 |
| Keep donating when the trap is already maxed | Normally the bot stops once the trap is at its maximum, since further arrows add nothing. Enable this only if your alliance wants the stock pushed in regardless. | Off |
Recommended starting point
Enable the master switch, leave the joining options as they are, and set Max troops per march if your alliance enforces a limit. If you only want to contribute a slot without risking troops, tick Minimal under Joining troops and leave the master rally block at full strength.